
The sense of humor is a big part of the appeal of Borderlands 2 for me, but I appreciate the difference. Meanwhile, the fact that most quest dialogue is text means that you're not being barraged with jokes nearly as often.Īngel's appearance has changed, and her new look's patched into Borderlands 2 as well. They just hang him upside-down from a ceiling fan, like a grisly child's toy over a crib. Pandora seems more like a frontier, where an NPC you like will die without it being a big emotional moment. It's there in fits and starts, but compared to Borderlands 2 it has a bleaker, quieter atmosphere. Borderlands' cartoonish art style was famously a late development, and the sense of humor seems to have been one as well. The Enhanced edition gets a thumbs-up.Ĭomparing it to Borderlands 2 though, there's something no amount of anti-aliasing can smooth over-the tone. But for those of us who play Borderlands as a game whose core loop is about putting bullets in bad guys-or running them over, setting them on fire, and throwing grenades that steal their health as a final insult-none of that really matters.
#BORDERLANDS ENHANCED MODS FULL#
For some players the core loop is about upgrading and collecting guns, and for them rebalanced loot tables, new legendaries, a clumsy inventory, and the chest full of leveled loot you can open with gold keys (which you start the game with 75 of) are a serious problem. The 4 best guns we found in Borderlands 3 It's nowhere near as silly as the sequelsīorderlands has always been a game for two audiences. Hands On: Borderlands 3 is a bigger, smarter Borderlands 2 SHiFT Codes for Borderlands 2 that work in 2019 It makes for a lot more scrolling, as if you have to flick through a catalogue every time you want a different rocket launcher.Īs a result, if you play Borderlands as a co-op hangout shooter, the one player in your group who lives to compare guns will slow you down even more than usual. Unequipped items are no longer a list of names, but full-size images. There's one change I don't love, and that's the inventory. The quest markers and minimap (which can be set to either auto-rotate or remain static, with north always upward) make the twisty areas less frustrating, and conveniences like automatically picking up money and being able to buy max ammo with a single click are welcome. The quality-of-life improvements sand down Borderlands' rough spots with industrial intensity. Going back to the original for comparison's sake it feels tight and claustrophobic in a way that might fit a horror game but feels off in an open-world shooter. All those open spaces with packs of skags flanking you from the sides-I'd forgotten how many hours you spend fighting skags-are better suited to a much higher FOV. Note also a new texture for the moon.Įven as someone who doesn't usually mess with FOV much, I can see Borderlands benefits from a wider one.
